Archive for the ‘Wire Whizz’ Category

Wire Whizz - ‘A History’ Part 2

Sunday, July 4th, 2010

Early Development

For early development I wanted to see graphics on screen I bodged up the context and was drawing the ubiquitous spinning cube, to me this is the 3D analogue for “Hello World”.

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Wire Whizz - ‘A History’ Part 1

Sunday, July 4th, 2010

How Wire Whizz Began

Like all game ideas, they start in the head of the developer or game designer and steadily, after some gestation - which in my case often took place in my journal - some rough whiteboard scribblings and some hours spent holding my iPhone and imagining, somewhat child-like.

But before I talk about the game - the game that is, after two years of  development, not *quite* finished - I would just like to go over the story of how I came to iPhone development.

Once Upon a Time…

…there was a software developer called Ian.

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